Motivation can be affected by things
like materials, the teacher’s behaviors, the structure of a lesson or course
and other things like outside influences such as a student’s home life.
Keller’s ARCS model is a “problem solving approach to designing the motivational
aspects of learning environments to stimulate and sustain students’ motivation
to learn” (Keller 1987). It is a four component model describing what that he
uses to explain motivation. ARCS stands for (A) Attention, (R) Relevance, (C)
Confidence and (S) Satisfaction. Keller has written a book on the subject and
runs a website giving a short explanation of his theory as well as using the
website as a place for collaboration between people regarding motivation. You
can find the website at arcs.com
The first component, attention, can
be gained in three different ways; Perceptual arousal, inquiry arousal and
variability of teaching methods. Perceptual arousal means having a changing
environment. You can achieve this through things like changing voice level,
telling jokes and introducing emotionally stimulating content. Inquiry arousal
comes from asking questions that students must think about in order to pique
their interest or creating problems that they must solve. Variability is gained
by using a variety of methods during your teaching in order to keep the
students motivation. Using things like stories, pictures or video along with
your lessons.
The next component is Relevance. Our
students need to feel that there is a reason they are learning what they are
learning. If they don’t know why they are learning something there will be very
little motivation for a student to learn the material other than attempting to
pass the class or assignment. Intrinsic motivation will be little or none.
The third component to the model is
confidence. Students must be able to feel that they are able to achieve the
goals of the lesson. We should be able to structure our lessons so that they
are still a challenge for the students, but a challenge that they feel they can
overcome. Students should feel that their work directly affects the outcome
rather than external factors. They should also have the chance to be successful
in many different challenging experiences which will help to raise their
confidence level when beginning a new challenge.
Satisfaction
is the final component of the model. Students must achieve some sort of
satisfaction from their learning. It can be through natural consequences like
being able to see the impact of their learning and being able to use it in
situations. It can also come from positive consequences, which we as teachers
can encourage by providing verbal praise or allowing demonstrations or
presentations by the student. This would be great when presenting things like
personal portfolios to parents.
Family Tree
1. Cognitivism
This learning theory is
very has a lot to do with behaviors and understanding why people behave in
certain ways
2. Gagne’s Instructional
design theory
3. Keller’s ARCS model
Keller is also interested
in the conditions of learning and instructional materials, but he is more
interested in how these things can affect learner’s motivation.
Practical
Usage - Fielding Ground Balls
- Start
class with the 10 minute warm up routine.
- Allow
students to review hitting the ball ground and fly balls into specific
areas of the field for 5 minutes. This will also allow them to begin
warming up for the game as they will use these skills during the game.
- Show
relevance of being able to pick up a ground ball and throw it during a
live game. By asking what will I do if someone hits a ball on the ground?
If I can’t stop it fast enough what will happen? - Asking these questions
can show relevance while at the same time gaining student's attention through
inquiry arousal.
- Explain
the proper cues for fielding a ground ball
- Have
students practice fielding ground balls that their partner hits to them
for 5 minutes each.
- Explain
game the game that we will use to practice fielding a ground ball.
- One
student will stand in front of a line 15ft away and will throw the ball
underhand to the batter. The batter will then try to hit the ball past
the line behind the opposing player. If the pitcher is able to stop the
ball before it crosses over the line than the pitcher receives a point,
if the ball crosses the line the batter receives a point. Players will
rotate positions after every 5 points.
- Adding
a fun game in allows students to be involved and have something fun to
keep their attention.
- Review the
cues for fielding a ground ball. Give positive praise to the winners of
the game. Praise for the winners can give them a feeling of satisfaction.
Other
Links
- Keller has
written a book on the subject and runs a website giving a short explanation
of his theory as well as using the website as a place for collaboration
between people regarding motivation. You can find the website at arcs.com
- This model
can be used for the classroom but also goes far beyond that. For a chance
to see it in practical use, take some time to read this
paper about how some
professionals have used it in their work at the San Diego zoo.
- If you
have time, this is a great conversation between an Edtech professor from
SDSU and the creator of this model John Keller. You can find this video
conversation here.
References:
Keller,
J. M. (1987). Development and use of the ARCS model of motivational design. Journal of
Instructional Development, 10(3), 2 – 10. Retrieved
from http://www.arcsmodel.com/#!arcs-
model/c1wm1
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